fun facts: - it's actually on the 29th but yknow - I don't get twitter balloons this year - I celebrate in feb cos march isn't my birth month - I've celebrated 8.5 real birthdays now - ", "Celeste composer Lena Raine has composed custom tracks for 'the Nether Update' on Minecraft", "INTERVIEW: Composer Lena Raine talks Celeste Soundtrack & working in Game Audio", "Interview: A Conversation with Lena Chappelle", "Minecraft's Nether Update Features Music From Celeste Composer", "Guild Wars 2 says farewell to composer Lena Chappelle", "Five new Steam games you probably missed (May 18, 2020)", "UK alumnus '2 Mello' makes money out of music", "Lena Raine's Digital Ambience Can Make You Panic or Help You Relax", "Minecraft Update Adds New Blocks And More For Older PC Version", "Crowdfunding Spotlight - Chicory: A Colorful Tale", "The Game Awards 2018 nominations have been announced", "Anastasia Kristensen, Yamaneko and more rework Lena Raine on new remix album, Reknowing", https://en.wikipedia.org/w/index.php?title=Lena_Raine&oldid=991101578, Transgender and transsexual women musicians, Short description is different from Wikidata, Official website different in Wikidata and Wikipedia, Creative Commons Attribution-ShareAlike License, This page was last edited on 28 November 2020, at 07:39. Celeste composer Lena Raine talks video game music, philosophy, and upcoming projects. Thank you so much for taking the time to be a part of this! I have no strong desire to score live-action film, but I've always loved animation from around the globe and am extremely up for trying new things. As for my next projects, I extremely wish I could dig into those publicly! Andrea Celeste Salazar is a composer and violinist whose music spans film scores, concert works, and songs. The soundtrack is primarily ambient electronic, but verges into a bit of IDM, trance, and some generally weird, glitchy shit. When you move from scene to scene, the music moves with you. [13], Raine was nominated for a BAFTA (British Academy of Film and Television Arts) and won American Society of Composers, Authors and Publishers (ASCAP) Video Game Score of the Year in 2019. It really depends on the composer and also how they're interacting with the team. I have no idea what's going on here, but I'm into it.]. Once everything moved to CD audio, however, there arose a common misconception that limitations were over. Everyone generally knows that early game music was defined by its hardware limitations. Lena: In my eyes, the differences lie primarily in the intended purpose of the music as informed by the venue where it's experienced. He argues that music genres and styles arise out of the venue they're meant for. Seriously, the sky is the fucking limit for you. Sometimes, and especially for indie projects, the composer is handling everything themselves, or they just hand it over to the designers to implement. When you just write for a series of cues within a game, you risk losing the thread. Raine is best known for her work on the soundtracks of Celeste and Guild Wars 2. I'd say it's less balancing and more sacrificing my own free time to do something I'm passionate about. I have no idea how you're doing it, but, please, don't ever stop. The general way I've been pitching it is that ESC is an interactive novel about identity, roleplay, and dreams. [5], Raine is best known for her work on the soundtracks of Celeste and Guild Wars 2. [4] She later attended Cornish College of the Arts for a degree in music composition. [3] Raine is also transgender. So, regarding pursing a music career outside games, that's something I already started with my Kuraine alias. Is the soundtrack going to be orchestral (like past works), electronic, or something entirely different? But that also means that game music is something to be experienced within the context of a game. As of right now, all I've really heard is that it's an interactive novel that you'll be composing music for and writing. Sometimes there's an audio engineer specifically tasked with planning out and implementing music files as they're delivered from the composer. You could say that's poor work-life balance, but it's a bit hard to draw that line when my hobbies are also things I aspire to be professional at. This isn't just basic pop melodies either. Apr 21, 2020. Celeste was a surprise indie hit when it released at the beginning of this year, and it’s now solidified itself as a bona-fide classic in the realm of twitch platformers. You say it's a "middleware tool," but, for the sake of folks like myself who are totally lost, what does that actually mean? A closer look at how a soundtrack comes together. [I'm loving the art style for Date or Die so far.]. [8] She left ArenaNet in 2016. I've primarily worked on other people's projects, but this is my first time stepping into the director's seat so to speak. If at all possible, I always want to be playing the game both before and after my cues are in there, to make sure I've got the right vibe and pacing. LATEST . I'm hoping to continue that project and release even more solo music beyond what I'm doing for games. For Celeste, I mostly planned out the cues and how I'd like them implemented. However, the incredibly tight gameplay and damn-near-perfect level design are only some of the factors that make it such a standout title. How does your music react? Clearly, it's paid off in retrospect, but what was your reasoning going in? Most people hear a song in-game and assume that the creation process is exactly the same as what you hear on the radio, but there’s so much more to it than that. Alongside a wonderfully-written story, which tackles themes like depression and anxiety in a way that never feels gaudy or pretentious, the music perfectly mirrors the themes and actions of the player. It's actually a very important part of my process, especially with dynamic music, to create a listenable "album version" of each series of tracks I write for a game. [3] Through a Sonic fan community she was introduced to MIDI arrangement, first making MIDI versions of songs she knew and then making original music. I'd say it's more along the lines of the short stories in Lost Odyssey, or the text-only segments in the NieR series. One of my favorite methods of defining music comes from David Byrne's book How Music Works. I'd test out mechanics, give feedback, and plan out how I'd use the structure and interactivity of each level to influence the structure of the music. Kevin: In your experience, what's the biggest difference between writing music for a video game and more conventional music? When you say that ESC is an interactive novel, do you mean something akin to Steins;Gate, Danganronpa, and Doki Doki Literature, or is it more like a text adventure? Kori Celeste. Most AAA games have settled into an expected pattern for this. It was a pleasure! What sort of basic blueprint were you presented with when beginning to write for Celeste? It's a beautiful thing, and you're working magic like a freaking wizard. Outside of the upcoming project ESC, what's your next move? She has composed music for various other video games, including Minecraft and Chicory: A Colorful Tale. It's defined because it happens while you're interacting with a game, and that's what sets it apart. But then it's not just looping wallpaper. You mentioned your upcoming project called ESC. I had a whole lot of fun writing both the words and music, so I'm hoping people check it out! These are fleshed out songs that build into a separate story of sorts. [7], In 2018, Raine released the text adventure ESC on itch.io. Then, Matt and Noel would take the triggers generated by FMOD and implement them in the level scripting. They should be treated separately, but also cared for simultaneously. - Dan Roemer, Celeste's Chapter 9 DLC is here to kick your butt - Kevin Mersereau, Celeste's 'Chapter 9' DLC will be available on September 9 - Peter Glagowski, Don't miss Celeste and Inside while they're free on Epic - Jordan Devore, Fez is free on Epic Games Store right now, Celeste and Inside are free next week - Brett Makedonski, That free Celeste DLC chapter is going to be a whopping 100 plus levels - Chris Carter, Celeste dev drops some details on upcoming DLC content - Chris Moyse.
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